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Turn-Based Combat Remade

(Unity)

This is a small gameplay prototype of an upgraded and improved TurnBasedCombat system that was seen in my Polybius Game. 

For this project, I was the sole developer so I worked on creating all the functionality behind the combat system and creating the data stored inside the different classes.

The main improvements I made were adding more options for the player to choose in combat with up to 4 special moves and items, adding in the ability to encounter multiple enemies and being able to select which one to target and also a random combat generator that sets what enemies will be generated and how many will appear.

 

Engine: Unity

Programmed with: C#

Game Video: https://www.youtube.com/watch?v=jPKmoDKvjrY

Itch Page: https://flameninja.itch.io/shortturnbasedcombat

 by Scott Martin. created with Wix.com

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